Lore of Albadyn, Uncategorized

Whitehaven Stories pt. 2: The Mission

As Aja and Orijen sat at The Inn, Aja began to grow impatient. They had been at the determined locale for hours, and while the minstrel was adequate, plucking away ancient ballads on a well-worn lute, Aja was never one to take inaction well.

As she reached her boiling point, the door opened. A woman with shoulder length curly red hair and pointed ears entered, a longsword by her side and white armor with a red cross on the front equipped. The armor was nicked and dented in places, showing she had fought in many battles. The fact that her left hand was absent showed that not all of them had ended in victory.

She spotted them and walked over to their table, grabbing a chair and sitting down in a stately manner. She was fair of face, but not extravagantly so.

“Greetings, Aja, Orijen. I am Terrance, and I have been sent here to speak with you on behalf of High Priest Avram. He would have come to greet you personally, but there is a matter that required his immediate attention.”

Aja raised an eyebrow and looked at Orijen askance, but he seemed to be perfectly calm.

“What is the matter that the Temple requires our assistance with?” he asked, and Terrance exhaled a small sigh of relief.

“I was concerned that you would not help if it were not Avram that was here… The Temple has reached out to your guild in a matter concerning a shipment of gold that was stolen on its way here. The wagons were burnt, and the caretakers treated with the utmost of disrespect. Of the few that could speak, one remembered seeing this symbol on the breastplate of one of the men that robbed the caravan.”

Terrance produced a piece of paper. On it was an illustration of a jagged crown. Aja’s eyes widened, and Orijen looked at her.

“This… is bad. This symbol belongs to the Knights of the Fallen Court.” Aja said, and Terrance furrowed her eyebrows as she responded.

“The Knights of the Fallen Court? They’re merely a legend the Bandits came up with to give themselves credibility. Everyone knows that.”

Aja shook her head. She knew better: she had been a soldier at the border of the Disputed Lands in her youth, so she knew the workings of the Bandit world.

“No, they are real, they just very rarely do anything. They’re content to rule the Disputed Lands and horde all the riches the Bandit Clans pay them in tribute. If they’ve come this far north, we have a very serious problem.”Aja finished speaking, and Terrance sighed.

“First the influx of Void Cult activity, and now this. Donyavar is falling to pieces around our ears… Well, since you know this foe, I can get down to your mission. A small shipment of incredibly precious stones is leaving from the Whitehaven Grand Temple to be taken to Rhasys for the dedication of the new Temple there. If these stones are stolen, the Temple in Rhasys will not be able to receive any Adventurers that perish in their borders, and Adventurers working there will be forced to return to this world much farther away from their work than normal. Will you and your guild assist us in keeping it safe?” Terrance finished speaking, and awaited an answer.

Aja looked at Orijen, and they both smiled. Aja looked at Terrance and spoke, an excited edge to her voice.

“Give us two days, and we’ll make sure not even a dragon could steal these jewels.”

Lore of Albadyn, Uncategorized

Whitehaven Stories Pt 1: Arrival

The rain cascaded on Whitehaven’s streets like a curtain of glistening beads, each bead plummeting freely until colliding with its target and exploding gloriously.

As long as its target wasn’t your eye, foolishly looking upward, you would be fine. Summers were warm in Donyavar, the neighboring land to Inyan. Whitehaven, the capital of that land, was famed far and wide for its glistening marble walls and streets, signs of its affluence and might.

The guards of Whitehaven, on the other hand, left much to be desired. As the woman and her companion entered the city through the main gate, the guards were too immersed in their game of Flags to even notice someone had entered. The woman tsked and shook her head, but the man smiled, glad that the men were enjoying themselves.

Both wore cloaks of dark black to keep the rain from their eyes, cloaks unmarked save for the small crimson cross embroidered on the right shoulder. To those who did not know of them, the symbol was nothing other than a decoration. To those who did, the symbol testified of their Guild Affiliation with the Crimson Crosses, a small adventurers Guild operating from the Inyani town of Harfast.

As the pair walked the streets, the woman surveyed the surrounding buildings seeking an inn, while the man looked around in wonder. The woman’s eyes lighted upon her sought-after establishment, a place imaginatively named The Inn.

As the pair entered, the woman lowered her hood. Her hair was short and raggedly cut, hanging just below her chin. Her hair was raven black, save for a streak of red in the lock that perpetually hung over her right eye. Her skin was pale, and her makeup accentuated that fact with its dark colors. Beneath her left eye, a symbol: a small half-diamond underlined her eye, its tip ending at her cheekbone. She was fair to look upon, and her face seemed to have an ageless quality to it, which annoyed the staff of The Inn to no end.

The man lowered his hood and straightened his shoulder length blonde hair. His ears were pointed elegantly, and his face constantly had a small smile on it. His skin was light golden, and he wore a small silver cross around his neck to show his status as a priest.

The woman took a seat at a round table in the dark corner, but her companion sat at the table next to it, which was somewhat more illuminated. After a brief wordless argument executed with expressions and gestures, the woman sighed and moved from her table to sit next to her companion.

One of the servers, a young woman with curly brown hair and freckles, approached and began to speak.

“Greetings, travelers! What may I get you on this rainy evening? We have tea if you’re feeling unwell after getting wet.”

The woman with the short hair sighed and spoke, her voice slightly lower than one would expect.

“I’ll have some brew, and the gentleman here will have, without fail…”

“Water.” He said in a slightly musical voice. The maid blushed slightly, and a flash of aggression flared in the woman’s eyes.

“Sorry, missy: he’s taken.” The maid’s eyes widened for a second, and she nodded and walked away.

“Well, it’s an improvement over the last one. No sword, for one thing.” The man said, and the woman chuckled. Shortly thereafter, the maid returned with their drinks, and after a drink, the woman spoke.

“Well, Orijen, what kind of work are we here to do?”

“Ideally, we’ll be finding out here in a few moments. My contact should already be here… Hopefully she’ll arrive soon, Aja.”













Beta Notes, Uncategorized

Class Review: The Fighter

Bonuses: +6A/6D

Ability Description: Damage Prevention for Self.

Skill Required: 2 out of 8 (VERY easy)

Endurance: 6 out of 8


Fighters are ideal for beginners in Legends of Albadyn: they control easily and have virtually no learning curve. The most complicated part of playing a Fighter is deciding when to use your Shield Block. Other than that, their Bonuses are great, and they can survive toe to toe with a Marauder if the dice land right.

Fighters can also be any Race you want, since they can ignore Damage the lowest HP Races have as much of a chance as a powerhouse like a Vahalyr or Orc.

If Fighters have one weakness, it is to Ranged assault. If playing a Fighter, don’t allow yourself to be cornered and then peppered by Crossbow bolts or magical blasts. Always leave a venue open to escape out of, or you’ll be overwhelmed and ground under.


Discussion, Uncategorized

UPDATE 4.0 and some really big news

Hello all! Jacob Snow here, telling you all about Update 4.0, possibly the largest update yet. The Bestiary and Event Coordinator system have been revamped, with rewards worked in for Event Coordinators so they don’t get depressed: just playing Monsters and getting beaten all the time is terrible for morale.

Event Coordinators also have items to purchase, whether 1-time enhancements or deathtraps!

But that isn’t the big news. Oh but no. The big news is that LEGENDS OF ALBADYN HAS A PLAYERS HANDBOOK ON AMAZON!!! Handbook exclusive Items for Adventurers are in those pages, as well as a hard copy of the Player system for you to have with you everywhere!

We also have an Event Coordinator’s Handbook with some exclusive tips and tricks straight from my EC Playbook! To find the Players Handbook, simply click


However, due to some formatting issues and balancing problems, the Event Coordinator’s Handbook is temporarily unavailable, but in a few days it should be. Just search Legends of Albadyn and you’ll be good to go!

These two books contain everything you need to know to start playing Legends of Albadyn, and they are full of cool extras not found online!

May your Legends continue!

God Bless!

Jacob Snow

Discussion, Uncategorized

Legends of Albadyn BatRep: Two Character Raid (6/20/2017)

Sorry this one came out late: had a lot of weird junk going on and am only now having time to blog.


Lucy Blackwing: Vahalyr Warrior (7HP, +7A/4D, 2 Damage per Hit)

Alric: Vahalyr Archer (7HP, +7A/4D, Overshoot 1 (shoot past an occupied square).

Event Coordinator: Jacob

Monster Faction: Bandits


Room 1

Lucy started out as the tank, pulling in with good rolls against mediocre Monsters. It was only five points, so nothing too major. Alric fired off some shots at the Marauder, who stood stock still letting Alric shoot him. Stupid me, forgetting to move the guy. The Highwaymen tagged Lucy twice, though.

Room 2

Better odds this time, with a Trollkin, a Spellcaster, and a few Highwaymen. (think it was… 10 points, not bad for two dice). Lucy dealt with the minions, and Alric blasted the Spellcaster. Nothing overly special happened, aside from Lucy downing the Trollkin in two consecutive rolls.


The Fallen Knight. As both of my Characters only had 4 Defense Bonus, I earnestly had no expectation of making it. Alric pinged the Fallen Knight as he closed in. Then, the Fallen Knight bashed Alric and Lucy, keeping them stunned for a Round. But then Lucy pulled off an amazing Defense: she rolled a 6, and he rolled a 2. He had used two Actions to bash Alric, so she was in the clear. She swung her axe mightily, and it crashed through the Fallen Knight’s malevolent helm, doing incredible damage and winning the day, not to mention a nice, big Bounty.

Lessons Learned

It’s irrelevant how many Characters you’ve got on the table. Even a single Character can win the day: Play it right and you’ll get through. Don’t go into a fail state just because you think its impossible to win: it’s always possible, even when you’re facing a three point Bonus difference.

Cheers, God Bless, and Keep on Playing.

Jacob Snow



Discussion, Uncategorized

Legends of Albadyn Batrep: Excursion Epic Fail (6/16/2017)


Leonidas Kingbreaker (Vahalyr Knight)

Aviria Skydaughter (Human Blessed)

Alric (Vahalyr Archer)

Lucy (Human Fighter)

Monster Faction: The Ash Cult

Mode: Excursion

Event Coordinator: Katherine

The first room landed me against three Grem, two Ashen Legionnaires, and one… what was it? Well, phooey. Can’t recall.

Anyhow, my first priority was neutralizing the Grem: petulant little creatures can get an Adventurer Vanquished in one round flat, and all by landing a single hit. I removed all of them, and was left with two Ashen Legionnaires, and a third whatever-it-was. (I hate forgetting a monster: that’s why I usually do these things right after I play the round: my Short Term Memory is too cluttered)

The Ashen Legionnaires teamed up on Aviria. This was before the nerfing of the Blessed Class, so she was overpowered. Despite this, she still ate four damage. One of the Ashen Legionnaires used his ability beyond the point of no return, neutralizing the threat he presented. The other had been blasted by Aviria’s Ability Removal Ability, but still hit her with two out of three of his attacks. Leonidas brought him down, and that concluded Room 1.

Room 2 was ugly. Very ugly. Went in with four Adventurers, lost three of them. Katherine rolled out two Conjurers and two Cultists and a single Grem. While none of these monsters are much on their own, Katherine used her wits and superior tactics to my own to use the Grem on Lucy, Leonidas, and Aviria. Aviria, who only had 2 HP, got wasted by a Conjurer’s staff, and Lucy got nommed by a Grem. Grrrr. Leonidas brought the Conjurers down with ranged support from Alric, but alas, he was Gremmed and got blasted by the Cultists.

Alric smoked the remaining Cultist that had brought Leonidas down, but he was one Archer, and there was nooo way he could beat the next room boss. Katherine was nice though (or so it seemed), and let me grab some extra characters and pick up at Room 3.

As per the Rules, the third Room in a Skirmish sets you against a boss, three 1 HP minions of the appropriate faction, and tasks the player(s) with protecting a civilian from destruction.

Here, Katherine was savvy: Grem are 1 HP monsters, so instead of the Void Cult Initiates I was expecting, I was facing down the Void Acolyte and three Grem. In a room that was around eight squares in total… no, check that, 13 squares. A four square area at top (2-by-2), three square bridge, and a 3-by-2 room for the Adventurers. As the Acolyte mind controls, who else would she control but Aviria. It was a horrifically no win situation. Frustrating. As. Void. Still, I tried. I had a new Character instead of Lucy, Clarisse (Legendary Warrior.) Unfortunately, she lost her Ability to Aviria. However, if the dice landed right, I could bring the Void Acolyte down and save the civilian, living to fight another day. It all came down to Clarisse: she’s a 7/4, and the Void Acolyte is a 7/5. Piece of cake, right?

Wrong. Clarisse rolls a 2, he rolls a 6. Clarisse rolls a 1, he rolls a 5. Aviria pummels the civilian, who runs screaming into the night. I LOSE

Lesson Learned

Well, I learned that I hate the Ash Cult. No, really. I despise them. But that isn’t all. The Ash Cult debacle taught me that, yes, I’m a smart player, but that is not a passport to victory. I learned that the person to win will be the person that can out-think their adversary. By combining a trick I never thought of (Grem for the 1 HP assistants) and a tiny room, Katherine made a trap room I could beat, albeit with great difficulty, had Clarisse not freaked out about it being the Ash Cult.

Smart play brings in the wins, people. Never forget that.

God Bless!

Jacob Snow