Beta Notes, Discussion, Uncategorized

The Legend Grows… Skills have arrived

A fundamental change to what all your Character(s) is(are) capable of.

The reason for this update is because when you think of any legendary figure from our world, there is one defining trait. That is your Character’s Class Ability.

But in the same token, King Arthur, wielder of Excalibur, was also a capable jouster. That would be his Skill.

Skills are fully optional: want your character to stay exactly as they are? Go for it. But for those who desire to increase their power, here is how it works.

When you first Create your Character, you choose their class as per usual. However, when you are done, hop over to the Skills tab and select ONE SKILL.

When you reach Legendary, you can select a second. When you reach Mythic, you can select a third and final skill.

There are going to be three types of Skills: Attack Skills, Defense Skills, and Agility Skills. These are pretty self-explanatory. Like an Ability, a Skill is either Static, meaning it is always on, or it is Active, meaning it requires an Action to use, and has limited uses.

I have already tested these, and they add a LOT of gameplay depth, as well as making your Character feel truly Legendary.

They’re coming, and they’re coming soon. Don’t worry, Event Coordinators… I’m working on something for you, too…

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Discussion, Uncategorized

Legend of Albadyn Blog: Fight Together or Fail Alone

It’s said so often, but in Albadyn it could not be truer. This game is a lot harder than I thought it was when I was designing it.

I took a new Character of mine (Ogor Rawkfist, Normal Orc Fighter) and rolled two dice. The result was seven. Using that number, I fielded one Marauder, one Crossbowman, and two Highwaymen. They were set up so that the Crossbowman was corner camping behind them.

I figured it would be a snap.

Eight failed attempts later, I am not sure what went wrong. Orcs have 8 HP, and the Fighter has +6/6, as well as two Ignores that should have made it a cinch.

And yet, even on my most successful run I was Vanquished by a Highwayman, lowest of the low, simply because by the time I had cleared up the rest, I had only one HP left and it was his turn.

Frustrated, I reset the room for the ninth time and grabbed Aja, my Mythic Fighter who just purchased a Claymore, ideal for crowd control.

By Attempt 11, I was fed up. Really? I mean, REALLY!?

So I caved: I couldn’t do it. I opened one of my Character bags and pulled out Merrik, my Human Sorcerer.

While Aja still almost buckled to the sustained pressure being put on her by the Crossbowman and the dumbfoundingly durable Highwaymen, the day was still won due to Merrik’s ranged support, and both of them survived.

Ten failures, and one success. At the same room.

The worth of one additional Adventurer cannot be understated. Going it alone even in relatively insignificant odds will result in bitter (and repeated) annihilation. Bring a friend, or failing that, simply have two Characters. I have like, eight or nine, three of which are Mythic, but I was determined to see how much a single character can do.

The result: not much.

Until next time!

Jacob Snow

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Discussion, Uncategorized

It Begins… Quest Season Two Episode 1 out now.

It took some time to get it together, but now it is official: Quest Season 2 has begun. Find it in the Quest Mode Tab!

This Quest was designed with Four Adventurers in mind, and it has a weapon to win that you will not find in the Items Shop.

It is but the first step in the new season, but it sets the stage for a series of battles your players will never forget.

Here we go guys and gals: time to rumble.

God Bless!

Jacob Snow

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Discussion, Uncategorized

Legends of Albadyn: Upcoming Content and Release of New Elite Quest: LoA Newsletter 11/30/2017

A new slew of content will be releasing soon: awesome content that will make your games of Legends of Albadyn have some very neat meta content.

What is meta content you ask? Meta content in this instance is something that will be effected outside the immediate game you (and your friends) are playing. This Meta Content will include access to several new modes as well as a way to get your friends involved in a meaningful way.

We will be introducing the Guild System.

This is something I have been thinking about for a while. The Guild System will allow for increased Gold Flow, construction of a Guild Hall, and will also allow for Elite Guild Quests, all of which center on taking down the Shadow Praetorium, the elite Adventurers in the Shadow Legion Guild.

Most importantly, however, the Guild System will allow you to unite yourself and your friends, family, and allies under a single banner, the banner of your Guild.

Hopefully, this system will make it easier to accumulate Gold, and will open up potential for neat new content in the future. Look for the Guild System Update (Update 5.0) on December 25, 2017.

Now, in other news,the newest Elite Quest, the Void Hound, will be uploaded shortly. While he has less than half the HP the Dragon from the last Elite Quest has, in his beta testing he ate a grand total of sixteen Adventurers. I never was able to beat him, and I look forward to trying again when the stakes are higher.

Following that, sometime between now and Christmas a small book should be going on Amazon: a story about a group of Adventurers that run afoul of some Bandits. That is part of the book, but there is more: in the back of the book you will be given a Legends of Albadyn Scenario that will allow you to recreate the harrowing battles of the book.

Now, regarding our Youtube channel (Legends of Albadyn on Youtube), I have no legitimate camera at the moment: I can only take pictures, but it records no audio. As such, our channel is, well, pretty much dead until I get some AAA Batteries for the camera I do have, but you can still check out the videos I have on there.

And a good idea for those of you who want to get your friends/family involved, the Legends of Albadyn Player’s Handbook is on Amazon.com at this link: https://www.amazon.com/Legends-Albadyn-Players-Handbook-Jacob-ebook/dp/B073VZJ426/ref=sr_1_1?ie=UTF8&qid=1512029922&sr=8-1&keywords=Legends+of+Albadyn

We have an Event Coordinator’s handbook as well, also available on Amazon. Give the Gift of Albadyn!

Looking forward to our next newsletter on 12/31/2017.

Cheers!

Jacob Snow

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Discussion, Uncategorized

Top 3 Music For Roleplaying.

Sometimes you need some tunes for your Roleplaying. there are several sources for music that is suitable for RPing.

 

1 FUTURE WORLD MUSIC

Placing at number one, Future World Music has music for every situation. From quiet nights in the tavern to final stands against The Shadow Legion, Future World Music has it all.

Good by Future World Music: Beautiful, A Hero Will Rise, Allegiance to the World.

 

2: Two Steps From Hell

If intense battle music is what you want, look no further than Two Steps From Hell. Intense music that has a tinge of desperation to it, Two Steps is ideal for impossible odds and for striking against the unending stream of Monsters.

Good by Two Steps from Hell: Blackheart, Strength of a Thousand Men, Norwegian Pirates

 

3: Video Game Soundtracks

Games like Guild Wars 2 and Elder Scrolls Online have great Soundtracks. So do Skyrim, Oblivion, Hall and Mass Effect. Granted, some songs from some of these games may not fit the exact genre of your roleplay (techno effects + D&D? No, not for this guy), but making a playlist beforehand can alleviate these problems.

Good Video Game Soundtracks for RolePlaying: Halo 2 and 5, Mass Effect 3, Elder Scrolls Online, Guild Wars 2, Bastion, Lineage II

Where to find it?

Sources like Amazon Music and YouTube have access to these Soundtracks, and all of this music for that matter, so feel free to check it out on your next Roleplay.

Youtube Channels that have this stuff: ThePrimeCronus, SG Music, BrunuhVille

Cheers! Jacob Snow

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Beta Notes, Uncategorized

Elite Items: Overpowered to the MAX

Ever wanted to just destroy the first thing you Hit, regardless of its HP? How about armor that doesn’t let foes land adjacent to you? Hey, how about a weapon that allows you to trade an action for free damage?

Well, all of the aforementioned items now exist, alongside three others of equal power.

Unbalanced? yes, yes they are. So how does the game compensate?

Well, for starters, the cheapest Elite Item is 15,000 Gold. That’s a lot of gameplay. The most expensive? a whopping 90,000G.

Now, who can use these items? Whoever buys them, of course. These items transcend Class limitations: if you have it, you will learn to use it, regardless of what you are. They are just that good.

Available now in the Items Shop. Happy (late) Halloween.

Jacob snow

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Battle Reports (BatReps), Uncategorized

Legends of Albadyn BatRep: 10 Highwaymen

Characters

???: Female Vahalyr Knight

???: Female Dwarf Archer

???: Female Goblin Ninja

???: Male Goblin Priest

Tigre: Male Gigantes Warrior

Terrance Gilfaren: Female Golden Elf Crusader

PLAYER 1: Rose

PLAYER 2: Jacob Snow

PLAYER 3: Dakota

Event Coordinator: Jacob Snow

Monster Faction: Bandits

Shadow Gold Spent: 0

MODS: No Bonuses: Natural Rolls Only.

 

Story

A group of Adventurers were hired to put an end to the group of Bandits that had been raiding merchant caravans along the road from Whitehaven to Stonewall in the land of Donyavar. Dressed as travelers merely traveling with the caravan, soon enough the bandits sprung out.

WAVE 1: 5 Highwaymen

The trap sprung (we won initiative). Terrance fired a bolt of holy energy from her sword, throwing off her cloak to reveal the glistening white and red armor of a crusader beneath it. The Archer fired an arrow which stuck fast into another. The Ninja moved, and although he put up a fight, another Highwayman succumbed to the terrific onslaught.

The Knight rushed forward and tried valiantly to bring down the other highwayman, but at the end, there was a brief lull in the combat: two Highwaymen stood, of the five who had come to pillage the goods of the defenseless.

The Bandits, after recovering from their surprise, poured a blistering onslaught onto the Knight, who took four strikes from the two before she was able to mount a defense. The Knight felled the two Highwaymen with a counter attack, and stood trying to catch her breath.

“Fall back! I hear more of them!” Terrance exclaimed, and the Ninja, Archer, Knight, and herself formed up, the Archer prepared to lend support from just behind them.

WAVE 2: Five Highwaymen

The Bandits rushed out from the trees.

“What is taking so long?” an ugly bald man with a hooked nose exclaimed, and he saw his fallen comrades.

“GET ‘EM!!!” He yelled, and the Bandits charged forward. As they did, a traveling Gigantes came up from behind the Adventurers, ready to help. While he was unexpected, his aid was welcome. Undisturbed, the Bandits rushed forward and threw all of their weight into the Knight, making the same mistake as their predecessors. While two hits made it through, the Knight held them off.

The Archer fired a bow shot point blank into one of the Bandits before firing at another, felling him as well. The Knight struck another down, but two mighty blows were stopped by the cunning of the Highwayman. The Ninja circled around, and attempted to bring him down, but he blocked her blow as well. Terrance struck, but he stopped her first strike. Using her shield, she bashed his weapon out of the way and thrust him through. He fell to the ground with a grunt.

The Final Highwayman charged and struck the giant, slicing him mildly on the leg. The Giant then twirled his flail and launched the Highwayman back into the trees. He landed with a crunch.

The Adventurers returned to their guild hall and claimed the reward, retiring to enjoy a night of partying.

 

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