“ARE YOU NOT ENTERTAINED!?”
Sorry, couldn’t resist.
Okay, the Gladiator/Gladiatrix: we wanted a build that reflected the ancient Roman gladiators but didn’t focus in too heavily on the historicity. The Albadynian Gladiators, therefore, are more like the WWE/Lucha Underground fighters: they fight for real, but physically destroying their opponent is not the primary goal: making it a good show is.
So how do we make that reflect in a game? Entertaining others is kinda complicated to translate into gameplay terms without making it an AoE Buff… all allies in range X get +1 to Attack? Makes no sense: Gladiators didn’t make others improve, they entertained them same as WWE wrestlers do these days: sure, its violent, but watching it isn’t going to make me more effective in battle: they are highly skilled athletes, but they don’t make me more skilled by association.
So now the problem manifests: how to express “GLADIATORNESS” in gameplay terms. Do we make them offense-oriented monsters? That sounds fun. Gladiators were well rounded, though: while not a heavily armored as Knights, they knew how to keep themselves safe while also knowing how to wreck their opponent.
How about… a unique finish… I’VE GOT IT!
Normal Gladiator/Gladiatrix: +6A/6D. Deal 3 Damage to a Foe: if this Vanquishes the Foe, gain 1 HP. Usable Twice per Battle.
Legendary Gladiator/Gladiatrix: +6A/6D. Deal 3 Damage to a Foe: if this Vanquishes the Foe, gain 2 HP. Usable Twice per Battle.
Mythic Gladiator/Gladiatrix: +7A/7D. Deal 5 Damage to a Foe: if this Vanquishes the Foe, you are restored to full HP. Usable Twice per Battle.
This taps the For Honor field, with the executions gaining more HP. Explanation? The rush of pulling off this brutal finisher re-energizes the Gladiator/Gladiatrix, allowing them to continue fighting. Sweeeeet.
Enjoy the new Class, guys and gals: it can be found in the Character Creation section.