Beta Notes, Discussion

Legends of Albadyn Year Two

Well, This is the start of Legends of Albadyn’s second year. Wow. It seems like yesterday at six in the morning on August 28th of 2016. I cannot believe it.

But here we are. What comes next? Seems like Albadyn is in pretty good shape. Our Beta closed up pretty nice, but there is still some content we need to test out before it can be released.

But, I have to tell you all about this stuff that I am hoping to come out with in the next few months.

Quest 5: the finale for the current Quest Arc, bringing Infernas’ story to an end, preferably at the edge of an Adventurer’s blade.

New Items: I want to release some new weapons, but I have to test them before I can do it, otherwise they will be unbalanced.

New Monster Faction: This is the big thing. I want to release a super-tough Faction of Monsters for those of us who like a challenge. Name is all I can release, but I will release that: The Black Crown Army. They are members of an Adventurer Guild that went over to the dark side. They intimidate the Bandits, the Ash Cult, and they are not to be trifled with.

New Mode: Challenge Mode will be coming along soon. Challenge mode features pre-built rooms designed by me to bring you a hard challenge with a big payoff, including a chance for Mythic Gear.

Looking forward to another year.

Jacob Snow

Beta Notes

POLL: How Many are Playing?

Hello everyone! As a designer and a player of Legends of Albadyn, I will be honest with you: I want to see people playing the game. However, as most of my likes come from a group that lives pretty far away from me (such as Tetiana in the Ukraine… I think?). One recent like I got was from a globetrotter who has spent a lot of time in Paris (MIU Travels.)

I am almost literally dying to have an answer to the following question: How many of you are playing?

I am doing this because the Legends of Albadyn community is small, and I would love to be able to touch base with the folks out there who play this wonderful game, getting data and details on stuff they like and stuff they do not from them.

For instance: would you like to see inch equivalents of Squares? as I have garnered the attention of some Wargamers out there (Such as ImperialRebelOrk, one of my favorite usernames I have seen so far), I want to know if you guys and gals would like that.

Please, post a comment on this post if you play this game. I look forward to hearing from you all.

Cheers, and God Bless!

Jacob Snow

Beta Notes, Discussion

Legends of Albadyn Year 1

Well, it has been a whole year since I first uploaded the first posts on Legends of Albadyn on WordPress.

Nothing is the same as that first night. We have Quest Points, Shadow Gold and regular Gold, and a whole slew of Classes that did not exist initially.

But one thing is the same: a simple game anyone can play. I have no desire to make it any more complicated than it already is: it still revolves around taking a Character and making them your own personal Legend in the world of Albadyn.

Well, now is the time.

Until September 4th, if you and some of your friends can beat the Elite Quest, your Character’s name will be written into the History of Albadyn. Leave a comment on this post if you beat the Dragon, and on September 5th I will make the Lore Post. If enough people beat the Dragon, the Quest will be done forever, and a new Elite Quest will take its place for the next Legends of Albadyn Anniversary Week.

We can do it!

God Bless, and good luck: you’ll need it.

Jacob Snow

Beta Notes, Uncategorized

Class Review: The Fighter

Bonuses: +6A/6D

Ability Description: Damage Prevention for Self.

Skill Required: 2 out of 8 (VERY easy)

Endurance: 6 out of 8


Fighters are ideal for beginners in Legends of Albadyn: they control easily and have virtually no learning curve. The most complicated part of playing a Fighter is deciding when to use your Shield Block. Other than that, their Bonuses are great, and they can survive toe to toe with a Marauder if the dice land right.

Fighters can also be any Race you want, since they can ignore Damage the lowest HP Races have as much of a chance as a powerhouse like a Vahalyr or Orc.

If Fighters have one weakness, it is to Ranged assault. If playing a Fighter, don’t allow yourself to be cornered and then peppered by Crossbow bolts or magical blasts. Always leave a venue open to escape out of, or you’ll be overwhelmed and ground under.


Beta Notes

Party Makeup 101: The Balanced Party


Combat: Fighter

Combat: Warrior

Holy: Priest

Magic: Sorcerer/Sorceress


Party Makeup is important: the Classes of Characters in a party determine what that party can and cannot excel at.

The Balanced Party is the most well-rounded party: Excellent Ranged Capability from the Sorcerer/Sorceress, Support and moderate Ranged Capability from the Priest. Damage output is on the Warrior, and the Fighter intercepts any monsters that try to get either the Priest or Sorcerer/Sorceress

Racially, the only significant requirement is that the Warrior be a Race like Gigantes, Vahalyr, or Orc. Otherwise, they won’t be able to disengage and get healing before they go down.


No one is unassigned in this Party: every single Character will be busy busy busy.

Solid offensive front to keep mowing down the bad guys.


Warrior gets most of the Gold.

Requires a good deal of planning and movement arrangement.

Triple Low Def. Score

Total Review

The Balanced Party rests on the Fighter first, followed by the Sorcerer/Sorceress. While the Warrior is out there busting things up, off rolls happen and inevitably the Warrior will need healing. He/she will have to retreat and the Fighter will be fielding the protection for the whole party.

Obviously, this leads to a problem in the HP recover department. Now, you could have either the Warrior or the Fighter outfitted with a Healing Potion instead of their default Ability, but the Warrior can’t lose their Damage per Hit or they’ll flop on the damage department. The Fighter loses a great deal of their endurance if they are running any item other than the Iron Shield.

Score: 3.5 out of 5

The reason for this low score is that too much rests on the Fighter. Now, you could run it with a Knight instead of a Fighter, which is not a shabby idea, but they don’t have the multiple use damage nullification of the Fighter. A Balanced Party makeup is not a bad way to go, but its best if a veteran player is running the Fighter and another is running the Priest. Otherwise, it gets ugly fast.


Beta Notes

New Quest!

Working on getting new Quests up for you awesome players out there. This one, QUEST DEFEAT THE ASH CULTISTS is a really cool one I’m looking forward to running as soon as I wrangle up a Party!

This one is all about fighting the Ash Cult, and it sets up for the next few Quests that are in the works!

Hope y’all like it!

Cheers, and God Bless

Jacob Snow

Beta Notes

Update 3.2: New Mode and nerfing the Blessed

In the wake of the utter destruction of the Undying Horde, I still have more stuff to do. We beta’d the Blessed, and discovered that they were WAY OP (over powered, for those of you who don’t do the initials as much). My sister, Katherine played the Monsters, and hated being on the receiving end of a Character even more powerful than her beloved Warmage. So, the Blessed now have the same 2 HP limit the Warmage does, and loses one off their Range (reducing them to a R 6). They’re still stupid powerful, but not so much that they can’t be beaten.

Also inspired by tonight’s play session, a new mode comes: Duel Mode. 1v1 Adventurer PvP awesomeness. We discovered who would win in a fight between a Warmage and a (nerfed) Blessed: it was 1 win for each.

Hope this stuff all goes awesome for y’all, and enjoy Update 3.2! God Bless!

Jacob Snow