Beta Notes, Discussion, Uncategorized

The Legend Grows… Skills have arrived

A fundamental change to what all your Character(s) is(are) capable of.

The reason for this update is because when you think of any legendary figure from our world, there is one defining trait. That is your Character’s Class Ability.

But in the same token, King Arthur, wielder of Excalibur, was also a capable jouster. That would be his Skill.

Skills are fully optional: want your character to stay exactly as they are? Go for it. But for those who desire to increase their power, here is how it works.

When you first Create your Character, you choose their class as per usual. However, when you are done, hop over to the Skills tab and select ONE SKILL.

When you reach Legendary, you can select a second. When you reach Mythic, you can select a third and final skill.

There are going to be three types of Skills: Attack Skills, Defense Skills, and Agility Skills. These are pretty self-explanatory. Like an Ability, a Skill is either Static, meaning it is always on, or it is Active, meaning it requires an Action to use, and has limited uses.

I have already tested these, and they add a LOT of gameplay depth, as well as making your Character feel truly Legendary.

They’re coming, and they’re coming soon. Don’t worry, Event Coordinators… I’m working on something for you, too…

Advertisements
Standard
Beta Notes, Discussion

A Late Merry Christmas

Okay, so I’m a little late on giving you your LoA Christmas Present.

Worse yet, it is not what I said it would be. The Guild System is taking a bit more developer time than I thought.

So now I give you something else that has been in the works for a while: Mythic Status.

But first, your actual gift: you can take 1 Adventurer you have to Mythic Level. You also get a Silver Token.

Using this Silver Token, you can upgrade a Mythic Adventurer with a Mythic Status. This replaces your current Ability with one that is overpowered as bleep.

Here are a few Mythic Statuses… Eh, it’s a working title.

Draconic Blood: You never have to Roll for Defense again. Instead, if a foe wants to Hit you, they must roll a 5 or 6. The most damage you can ever take is 1.

Master of Evasion: you cannot be Hit by Ranged Attacks.

Battledancer: when you successfully Hit an Adjacent For, you get +1 Free Action for the purpose of Attacking.

Snap Rages: at the start of each Round, roll a Dice: if you roll a 4, 5, or 6, you get +6 to your Attack Rolls. If you succeed, you cannot make a Ranged Attack.

And one more for the road…

Final Stand: if you only have 1 HP, you get +2 to both your Attack and Defense bonuses.

How do you earn Silver Tokens? You earn them by Vanquishing Fallen Knights, the Bandit Bosses. The Last-Hitter of the Boss gets the Silver Token.

Enjoy! More coming as time goes on.

Standard
Beta Notes, Uncategorized

Elite Items: Overpowered to the MAX

Ever wanted to just destroy the first thing you Hit, regardless of its HP? How about armor that doesn’t let foes land adjacent to you? Hey, how about a weapon that allows you to trade an action for free damage?

Well, all of the aforementioned items now exist, alongside three others of equal power.

Unbalanced? yes, yes they are. So how does the game compensate?

Well, for starters, the cheapest Elite Item is 15,000 Gold. That’s a lot of gameplay. The most expensive? a whopping 90,000G.

Now, who can use these items? Whoever buys them, of course. These items transcend Class limitations: if you have it, you will learn to use it, regardless of what you are. They are just that good.

Available now in the Items Shop. Happy (late) Halloween.

Jacob snow

Standard
Beta Notes, Discussion

New Monsters: The Shadow Legion, as promised.

Okay, look, I know they were called the Black Legion in the future stuff post, but the Shadow Legion sounds cooler.

For those of you who do not know, Legends of Albadyn is now on Facebook. You can find us, get real-time information on how Beta Testing is going, and other cool stuff.

Secondly, we are also available on Amazon. The Players Handbook and the Event Coordinator’s Handbook each have cool stuff in them, especially the Players Handbook, which has exclusive artwork, an exclusive Class, and some Exclusive Items. Feel free to buy them and support the game! They are relatively inexpensive as far as things go, so check em out!

So, these new Monsters are tough. I have quite a few Leveled Adventurers, and the Shadow Legion keeps pace, even with the Mythic Adventurers I have. If you want a challenge, its there now.

But the Shadow Legion’s Warfare Battalion only has three Minion Monsters and one Boss. Isn’t that low? Yes it is. But there is already a new Battalion in development, so look us up on Facebook (@legendsofalbadyn) for the in-progress updates on that.

God Bless, and Happy Halloween! Got some nice treats ready for my players!

Jacob Snow

Standard
Beta Notes

Okay, New Quest out, the finale of Season 1!

Okay, so Quest 5-Broken Blade is out now: it brings the saga of Infernas Darkblade to a violent and (hopefully) triumphant end.

Does that mean Infernas is gone forever? Nope. The Fallen Queen will never let him stay dead, but he will not be reappearing in the Quest Storylines again: The Fallen Queen knows that the Adventurers can beat him, so she’ll just send him after weaker groups.

So please, play it and let me know what you think! Either post a comment or drop us an email at legendsofalbadyn@gmail.com!

 

 

 

Standard
Beta Notes, Discussion

Legends of Albadyn Year Two

Well, This is the start of Legends of Albadyn’s second year. Wow. It seems like yesterday at six in the morning on August 28th of 2016. I cannot believe it.

But here we are. What comes next? Seems like Albadyn is in pretty good shape. Our Beta closed up pretty nice, but there is still some content we need to test out before it can be released.

But, I have to tell you all about this stuff that I am hoping to come out with in the next few months.

Quest 5: the finale for the current Quest Arc, bringing Infernas’ story to an end, preferably at the edge of an Adventurer’s blade.

New Items: I want to release some new weapons, but I have to test them before I can do it, otherwise they will be unbalanced.

New Monster Faction: This is the big thing. I want to release a super-tough Faction of Monsters for those of us who like a challenge. Name is all I can release, but I will release that: The Black Crown Army. They are members of an Adventurer Guild that went over to the dark side. They intimidate the Bandits, the Ash Cult, and they are not to be trifled with.

New Mode: Challenge Mode will be coming along soon. Challenge mode features pre-built rooms designed by me to bring you a hard challenge with a big payoff, including a chance for Mythic Gear.

Looking forward to another year.

Jacob Snow

Standard
Beta Notes

POLL: How Many are Playing?

Hello everyone! As a designer and a player of Legends of Albadyn, I will be honest with you: I want to see people playing the game. However, as most of my likes come from a group that lives pretty far away from me (such as Tetiana in the Ukraine… I think?). One recent like I got was from a globetrotter who has spent a lot of time in Paris (MIU Travels.)

I am almost literally dying to have an answer to the following question: How many of you are playing?

I am doing this because the Legends of Albadyn community is small, and I would love to be able to touch base with the folks out there who play this wonderful game, getting data and details on stuff they like and stuff they do not from them.

For instance: would you like to see inch equivalents of Squares? as I have garnered the attention of some Wargamers out there (Such as ImperialRebelOrk, one of my favorite usernames I have seen so far), I want to know if you guys and gals would like that.

Please, post a comment on this post if you play this game. I look forward to hearing from you all.

Cheers, and God Bless!

Jacob Snow

Standard