BALANCED PARTY CLASSES
Party Makeup is important: the Classes of Characters in a party determine what that party can and cannot excel at.
The Balanced Party is the most well-rounded party: Excellent Ranged Capability from the Sorcerer/Sorceress, Support and moderate Ranged Capability from the Priest. Damage output is on the Warrior, and the Fighter intercepts any monsters that try to get either the Priest or Sorcerer/Sorceress
Racially, the only significant requirement is that the Warrior be a Race like Gigantes, Vahalyr, or Orc. Otherwise, they won’t be able to disengage and get healing before they go down.
No one is unassigned in this Party: every single Character will be busy busy busy.
Solid offensive front to keep mowing down the bad guys.
Warrior gets most of the Gold.
Requires a good deal of planning and movement arrangement.
Triple Low Def. Score
The Balanced Party rests on the Fighter first, followed by the Sorcerer/Sorceress. While the Warrior is out there busting things up, off rolls happen and inevitably the Warrior will need healing. He/she will have to retreat and the Fighter will be fielding the protection for the whole party.
Obviously, this leads to a problem in the HP recover department. Now, you could have either the Warrior or the Fighter outfitted with a Healing Potion instead of their default Ability, but the Warrior can’t lose their Damage per Hit or they’ll flop on the damage department. The Fighter loses a great deal of their endurance if they are running any item other than the Iron Shield.
Score: 3.5 out of 5
The reason for this low score is that too much rests on the Fighter. Now, you could run it with a Knight instead of a Fighter, which is not a shabby idea, but they don’t have the multiple use damage nullification of the Fighter. A Balanced Party makeup is not a bad way to go, but its best if a veteran player is running the Fighter and another is running the Priest. Otherwise, it gets ugly fast.