A fundamental change to what all your Character(s) is(are) capable of.
The reason for this update is because when you think of any legendary figure from our world, there is one defining trait. That is your Character’s Class Ability.
But in the same token, King Arthur, wielder of Excalibur, was also a capable jouster. That would be his Skill.
Skills are fully optional: want your character to stay exactly as they are? Go for it. But for those who desire to increase their power, here is how it works.
When you first Create your Character, you choose their class as per usual. However, when you are done, hop over to the Skills tab and select ONE SKILL.
When you reach Legendary, you can select a second. When you reach Mythic, you can select a third and final skill.
There are going to be three types of Skills: Attack Skills, Defense Skills, and Agility Skills. These are pretty self-explanatory. Like an Ability, a Skill is either Static, meaning it is always on, or it is Active, meaning it requires an Action to use, and has limited uses.
I have already tested these, and they add a LOT of gameplay depth, as well as making your Character feel truly Legendary.
They’re coming, and they’re coming soon. Don’t worry, Event Coordinators… I’m working on something for you, too…