Lore of Albadyn, Uncategorized

Whitehaven Stories pt. 2: The Mission

As Aja and Orijen sat at The Inn, Aja began to grow impatient. They had been at the determined locale for hours, and while the minstrel was adequate, plucking away ancient ballads on a well-worn lute, Aja was never one to take inaction well.

As she reached her boiling point, the door opened. A woman with shoulder length curly red hair and pointed ears entered, a longsword by her side and white armor with a red cross on the front equipped. The armor was nicked and dented in places, showing she had fought in many battles. The fact that her left hand was absent showed that not all of them had ended in victory.

She spotted them and walked over to their table, grabbing a chair and sitting down in a stately manner. She was fair of face, but not extravagantly so.

“Greetings, Aja, Orijen. I am Terrance, and I have been sent here to speak with you on behalf of High Priest Avram. He would have come to greet you personally, but there is a matter that required his immediate attention.”

Aja raised an eyebrow and looked at Orijen askance, but he seemed to be perfectly calm.

“What is the matter that the Temple requires our assistance with?” he asked, and Terrance exhaled a small sigh of relief.

“I was concerned that you would not help if it were not Avram that was here… The Temple has reached out to your guild in a matter concerning a shipment of gold that was stolen on its way here. The wagons were burnt, and the caretakers treated with the utmost of disrespect. Of the few that could speak, one remembered seeing this symbol on the breastplate of one of the men that robbed the caravan.”

Terrance produced a piece of paper. On it was an illustration of a jagged crown. Aja’s eyes widened, and Orijen looked at her.

“This… is bad. This symbol belongs to the Knights of the Fallen Court.” Aja said, and Terrance furrowed her eyebrows as she responded.

“The Knights of the Fallen Court? They’re merely a legend the Bandits came up with to give themselves credibility. Everyone knows that.”

Aja shook her head. She knew better: she had been a soldier at the border of the Disputed Lands in her youth, so she knew the workings of the Bandit world.

“No, they are real, they just very rarely do anything. They’re content to rule the Disputed Lands and horde all the riches the Bandit Clans pay them in tribute. If they’ve come this far north, we have a very serious problem.”Aja finished speaking, and Terrance sighed.

“First the influx of Void Cult activity, and now this. Donyavar is falling to pieces around our ears… Well, since you know this foe, I can get down to your mission. A small shipment of incredibly precious stones is leaving from the Whitehaven Grand Temple to be taken to Rhasys for the dedication of the new Temple there. If these stones are stolen, the Temple in Rhasys will not be able to receive any Adventurers that perish in their borders, and Adventurers working there will be forced to return to this world much farther away from their work than normal. Will you and your guild assist us in keeping it safe?” Terrance finished speaking, and awaited an answer.

Aja looked at Orijen, and they both smiled. Aja looked at Terrance and spoke, an excited edge to her voice.

“Give us two days, and we’ll make sure not even a dragon could steal these jewels.”

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Lore of Albadyn, Uncategorized

Whitehaven Stories Pt 1: Arrival

The rain cascaded on Whitehaven’s streets like a curtain of glistening beads, each bead plummeting freely until colliding with its target and exploding gloriously.

As long as its target wasn’t your eye, foolishly looking upward, you would be fine. Summers were warm in Donyavar, the neighboring land to Inyan. Whitehaven, the capital of that land, was famed far and wide for its glistening marble walls and streets, signs of its affluence and might.

The guards of Whitehaven, on the other hand, left much to be desired. As the woman and her companion entered the city through the main gate, the guards were too immersed in their game of Flags to even notice someone had entered. The woman tsked and shook her head, but the man smiled, glad that the men were enjoying themselves.

Both wore cloaks of dark black to keep the rain from their eyes, cloaks unmarked save for the small crimson cross embroidered on the right shoulder. To those who did not know of them, the symbol was nothing other than a decoration. To those who did, the symbol testified of their Guild Affiliation with the Crimson Crosses, a small adventurers Guild operating from the Inyani town of Harfast.

As the pair walked the streets, the woman surveyed the surrounding buildings seeking an inn, while the man looked around in wonder. The woman’s eyes lighted upon her sought-after establishment, a place imaginatively named The Inn.

As the pair entered, the woman lowered her hood. Her hair was short and raggedly cut, hanging just below her chin. Her hair was raven black, save for a streak of red in the lock that perpetually hung over her right eye. Her skin was pale, and her makeup accentuated that fact with its dark colors. Beneath her left eye, a symbol: a small half-diamond underlined her eye, its tip ending at her cheekbone. She was fair to look upon, and her face seemed to have an ageless quality to it, which annoyed the staff of The Inn to no end.

The man lowered his hood and straightened his shoulder length blonde hair. His ears were pointed elegantly, and his face constantly had a small smile on it. His skin was light golden, and he wore a small silver cross around his neck to show his status as a priest.

The woman took a seat at a round table in the dark corner, but her companion sat at the table next to it, which was somewhat more illuminated. After a brief wordless argument executed with expressions and gestures, the woman sighed and moved from her table to sit next to her companion.

One of the servers, a young woman with curly brown hair and freckles, approached and began to speak.

“Greetings, travelers! What may I get you on this rainy evening? We have tea if you’re feeling unwell after getting wet.”

The woman with the short hair sighed and spoke, her voice slightly lower than one would expect.

“I’ll have some brew, and the gentleman here will have, without fail…”

“Water.” He said in a slightly musical voice. The maid blushed slightly, and a flash of aggression flared in the woman’s eyes.

“Sorry, missy: he’s taken.” The maid’s eyes widened for a second, and she nodded and walked away.

“Well, it’s an improvement over the last one. No sword, for one thing.” The man said, and the woman chuckled. Shortly thereafter, the maid returned with their drinks, and after a drink, the woman spoke.

“Well, Orijen, what kind of work are we here to do?”

“Ideally, we’ll be finding out here in a few moments. My contact should already be here… Hopefully she’ll arrive soon, Aja.”

 

(TUNE IN NEXT WEEK FOR PART TWO!)

 

 

 

 

 

 

 

 

 

 

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Discussion

Legends of Albadyn BatRep: Solo Run Raid

Character: Aja Whiteshield (Legendary Human Fighter)

Player: Jacob Snow

Event Coordinator: Jacob Snow

Monster Faction: Bandits

 

ROOM I

Monsters: 1 Crossbowman, X2 Bandit Thugs

Moderately sized room, with lots of room to maneuver. Aja lost Initiative, and one of the Thugs situated himself three squares away. Aja, never one to turn down a relatively easy kill, leapt forward and ran her short sword into his mid. Then, DISASTER!

The Crossbowman had situated himself in a manner that, had Aja gone to engage the Thug, would put her in his sights. He fired off three bolts, but only one Hit her, reducing her to five HP.

the other Thug had an utterly uneventful run, and Aja ended him before swooping down on the Crossbowman. She used a Shield Block to stop his one attack that got through, and she smashed him with her shield.

ROOM II

Monsters: 1 Crossbowman, X2 Highwaymen, X2 Bandit Thugs.

Aja lost Initiative again and the Highwaymen swooped in, one of them scoring a Hit. the Crossbowman moved and fired, but his bolt missed. Aja brought down both of the Highwaymen and moved out of range of the Crossbowman. One of the thugs moved close enough to engage and struck, but she used her Shield Block to stop it. The Crossbowman fired off another barrage after positioning himself, and Aja used her last Shield Block to stop it. Then the Thug swung and Hit, and Aja had only two HP.

After some fast movement, Aja brought down the Thugs and the Crossbowman, who had a stroke of luck and reduced her to 1 HP.

BOSS ROOM

Aja only had one HP at this point. and a 7 HP Fallen Knight was standing at the other end of the room. She finally wins Initiative and moves forward 1 Square, getting close enough that, if the Fallen Knight charged, she would be able to get him. He did, and she leapt forward, scoring a Hit out of three Attacks.

The Knight hit with his first Action, blowing through her shield, her forearm, and her collarbone. Aja dissolved into glittery light and awoke in the Temple with a aching arm and mild chest pain.

Conclusion

I learned how far a lone Character can go. Sure, I made some mistakes as both Player and Event coordinator, but ultimately it came to the conclusion I had dreaded: Aja would make it to the Boss Room, but would perish inside it. Without her usual support of a Priest, her hubby Orijen Whiteshield, the Legendary Golden Elf Priest, she just couldn’t stay ahead of her injuries.

Until next time!

Jacob Snow

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Beta Notes, Uncategorized

Class Review: The Fighter

Bonuses: +6A/6D

Ability Description: Damage Prevention for Self.

Skill Required: 2 out of 8 (VERY easy)

Endurance: 6 out of 8

Summary

Fighters are ideal for beginners in Legends of Albadyn: they control easily and have virtually no learning curve. The most complicated part of playing a Fighter is deciding when to use your Shield Block. Other than that, their Bonuses are great, and they can survive toe to toe with a Marauder if the dice land right.

Fighters can also be any Race you want, since they can ignore Damage the lowest HP Races have as much of a chance as a powerhouse like a Vahalyr or Orc.

If Fighters have one weakness, it is to Ranged assault. If playing a Fighter, don’t allow yourself to be cornered and then peppered by Crossbow bolts or magical blasts. Always leave a venue open to escape out of, or you’ll be overwhelmed and ground under.

 

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Beta Notes

Party Makeup 101: The Balanced Party

BALANCED PARTY CLASSES

Combat: Fighter

Combat: Warrior

Holy: Priest

Magic: Sorcerer/Sorceress

 

Party Makeup is important: the Classes of Characters in a party determine what that party can and cannot excel at.

The Balanced Party is the most well-rounded party: Excellent Ranged Capability from the Sorcerer/Sorceress, Support and moderate Ranged Capability from the Priest. Damage output is on the Warrior, and the Fighter intercepts any monsters that try to get either the Priest or Sorcerer/Sorceress

Racially, the only significant requirement is that the Warrior be a Race like Gigantes, Vahalyr, or Orc. Otherwise, they won’t be able to disengage and get healing before they go down.

UPSIDES

No one is unassigned in this Party: every single Character will be busy busy busy.

Solid offensive front to keep mowing down the bad guys.

DOWNSIDES

Warrior gets most of the Gold.

Requires a good deal of planning and movement arrangement.

Triple Low Def. Score

Total Review

The Balanced Party rests on the Fighter first, followed by the Sorcerer/Sorceress. While the Warrior is out there busting things up, off rolls happen and inevitably the Warrior will need healing. He/she will have to retreat and the Fighter will be fielding the protection for the whole party.

Obviously, this leads to a problem in the HP recover department. Now, you could have either the Warrior or the Fighter outfitted with a Healing Potion instead of their default Ability, but the Warrior can’t lose their Damage per Hit or they’ll flop on the damage department. The Fighter loses a great deal of their endurance if they are running any item other than the Iron Shield.

Score: 3.5 out of 5

The reason for this low score is that too much rests on the Fighter. Now, you could run it with a Knight instead of a Fighter, which is not a shabby idea, but they don’t have the multiple use damage nullification of the Fighter. A Balanced Party makeup is not a bad way to go, but its best if a veteran player is running the Fighter and another is running the Priest. Otherwise, it gets ugly fast.

 

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Beta Notes

New Quest!

Working on getting new Quests up for you awesome players out there. This one, QUEST DEFEAT THE ASH CULTISTS is a really cool one I’m looking forward to running as soon as I wrangle up a Party!

This one is all about fighting the Ash Cult, and it sets up for the next few Quests that are in the works!

Hope y’all like it!

Cheers, and God Bless

Jacob Snow

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